Prince of Persia


When Ubisoft put the first remake of POP (Sands of Time) out, I was very excited. The game engine was worked over a 100% and the fight-mechanics left most experienced gamers with a sense of accomplishment after completing combos. I have since played every POP that Ubisoft has put out and for the most part, they have proved challenging. To my horror and shock, Ubisoft have finally ended up disappointing me with the new POP. The game mechanics have been tweaked and the introduction of Elika and the never-die concept, but the most crucial concept of engaging fights and smart bosses have been completely lost from the concept of a seasoned POP-Gamer. The worlds are breath-taking at times and the cell-shading offers a neat and well-packed experience visually. The control scheme is easy to follow and after the customary 20 min tutorial walkthrough, most gamers get the jist and are off on the adventure. The level bosses and the final boss don't really offer any level of difficult and I am pressed to say that this game shouldn't even be considered as a POP game at all. Even the original POP by Jordan Menchner offered a higher level of difficult compared to this POP. I have made a list of things that make this an absolute no purchaser for the experienced gamer.

Pros
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- Elika's aid and making bigger jumps certainly add a very good level of difficulty to the platform component but it gets old very soon
- The conversations are in-game and controlled by the user. Cut-scenes are shorter and gameplay is extended
- Boss fights have save button combinations that make the fights longer but they are still very easy
- Gauntlet combinations for moving across walls (Probably one of the better dual weapon systems in Prince)

Cons
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- You just can't die (Sorry Ubisoft but when you put something like this in a game it really ruins the longevity)
- Using Elika's magic to point the way to the next world. Someone is going to comment stating that you don't need to use it and I got so tired of it that I stopped after the second boss but it should be removed

With all this said, most of the other mechanics as said before were expected to be in a POP game but I still think it could have been better. Maybe this is a precursor to a new style of POP with aids? For new gamers this is a good experience and will certainly teach you the mechanics while smoothly blending in fights to keep you interested. For experienced gamers, play it while your stuck on games with a higher level of difficulty.

Overall Score - 6.5 / 10
Mechanics - 9/10
Visuals - 8/10 (Windwaker was the first cellshader that caught my attention)

Music listened to while writing this post - Rolling Stones - Brown Sugar

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